Fun little game. Your music is spectacular as always. I think a higher difficulty option with more enemies & less health could be cool. This was made using Godot, so is there any possibility of MacOS & Linux builds, as well as controller support?
For the jam I really neglected a lot of basic features (like any kinda options menu) but I'd like to sort out proper control re-mapping/controller support for a full game if I continue working on this.
Quite a few features I'd actually like to include in a more full-fledged game, such as optional upgrades/loadouts, refined mechanics overall, and probably a lot more. Definitely could do Linux as I did that in the past. I'm unsure about Mac exports since I don't own any Mac devices, but would definitely want to look into that also.
Nice! Very excited about the Linux build as a user myself. I’ve made a few Godot game, & I know that creating MacOS builds can be a bit funny sometimes. At least for me though, the web build was just fine.
You didn’t mention difficulty at all, but I’d consider either increasing the difficulty or adding a higher difficulty selection. That can add a lot of longevity to a game.
← Return to game
Comments
Log in with itch.io to leave a comment.
Fun little game. Your music is spectacular as always. I think a higher difficulty option with more enemies & less health could be cool. This was made using Godot, so is there any possibility of MacOS & Linux builds, as well as controller support?
Thanks a bunch!
For the jam I really neglected a lot of basic features (like any kinda options menu) but I'd like to sort out proper control re-mapping/controller support for a full game if I continue working on this.
Quite a few features I'd actually like to include in a more full-fledged game, such as optional upgrades/loadouts, refined mechanics overall, and probably a lot more. Definitely could do Linux as I did that in the past. I'm unsure about Mac exports since I don't own any Mac devices, but would definitely want to look into that also.
Thanks again!
Nice! Very excited about the Linux build as a user myself. I’ve made a few Godot game, & I know that creating MacOS builds can be a bit funny sometimes. At least for me though, the web build was just fine.
You didn’t mention difficulty at all, but I’d consider either increasing the difficulty or adding a higher difficulty selection. That can add a lot of longevity to a game.